[1]
Oktaviati, R. and Amril Jaharadak, A. 2018. The Impact of Using Gamification in Learning Computer Science for Students in University.
International Journal of Engineering and Technology. 7, 4.11 (Oct. 2018), 121–125
. DOI:https://doi.org/10.14419/ijet.v7i4.11.20786.