Oktaviati, Risna, and Adam Amril Jaharadak. “The Impact of Using Gamification in Learning Computer Science for Students in University”. International Journal of Engineering and Technology 7, no. 4.11 (October 2, 2018): 121–125. Accessed April 28, 2025. https://sciencepubco.com/index.php/IJET/article/view/20786.