Review on foreground artificial intelligence in games

  • Authors

    • Rajjeshwar Ganguly
    • Dubba Rithvik Reddy
    • Revathi Venkataraman
    • Sharanya S
    2018-03-19
    https://doi.org/10.14419/ijet.v7i2.8.10482
  • Artificial Intelligence (AI), Foreground AI (F-AI), Non Playable Character (NPC), First Person Shooter (FPS), Reinforcement Learning (RL).
  • Abstract

    Artificial Intelligence (AI) is applied in almost every field existing in today's world and video games prove to be an excellent ground due to its responsive and intelligent behaviour. The games can be put to use model human- level AI, machine learning and scripting behaviour. This work deals with AI used in games to create more complicated and human like behaviour in the non player characters. Unlike most commercial games, games involving AI don’t use the AI in the background rather it is used in the foreground to enhance player experience. An analysis of use of the AI in a number of existing games is made to identify patterns for AI in games which include decision trees, scripted behaviour and learning agents.

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  • How to Cite

    Ganguly, R., Rithvik Reddy, D., Venkataraman, R., & S, S. (2018). Review on foreground artificial intelligence in games. International Journal of Engineering & Technology, 7(2.8), 453-455. https://doi.org/10.14419/ijet.v7i2.8.10482

    Received date: 2018-03-22

    Accepted date: 2018-03-22

    Published date: 2018-03-19