Optimization of Piwulang Text Learning by Using Media of Powerquiz Game

  • Authors

    • Vaundra Yudha Perdana
    • Raheni Suhita
    • Kundharu Saddhono
    • Rio Devilito
    • Yusuf Muflikh Raharjo
    • Bagus Wahyu Setyawan
    • Atikah Anindyarini
    • Sumarwati .
    • Damayanti Suhita
    • Firman Aziz
    • Erwan Kustriyono
    • Rostamaji Korniawan
    • Dian Syahfitri
    • Ngatmini .
    • Fajar Ari Widiyatmoko
    • Purwati Zisca Diana
    https://doi.org/10.14419/ijet.v7i3.4.20116
  • learning, piwulang text, learning media, powerquiz, junior high school
  • Abstract

    Powerquiz game is a learning media based TI with the employment of Power Point application. This media can optimize Javanese learning, especially basic competency of piwulang text. This study aims to describe (1) feasibility of powerquiz game in optimizing piwulang text learning, and (2) evaluation responses of expert in learning material, expert in learning media, Javanese teacher and responses of junior high school students at eight grade toward powerquiz game usage in teaching and learning process. The method was R&D (Research and Development). Sources of data included 100 students, expert in TI, teachers and document. The data obtained were analyzed through descriptive qualitative and quantitative analysis to describe and to explain the feasibility of powerquiz game for piwulang text learning on junior high school students at eight grade. The result shows that: (1) powerquiz game can optimize piwulang text learning, and (2) powerquiz game usage get positive responses from expert in learning material with average score of 89.7, categorized as a very good score; expert in learning media with average score of 89.5, categorized as a very good score; Javanese teachers with average score of 96.6, categorized as a very good score.

     

  • References

    1. [1] Saddhono, K. (2015). Integrating Culture in Indonesian Language Learning for Foreign Speakers at Indonesian Universities. Journal of Language and Literature, 6(2), 349-353.

      [2] Sanaky, Hujair. (2009). Media Pembelajaran. Yogyakarta: Safiria Insania Press.

      [3] Sanjaya, Wina. (2014). Media Komunikasi Pembelajaran. Jakarta: Kencana Prenamedia Group.

      [4] Arsyad, Azhar. (2002). Media Pengajaran. Jakarta: Raja Grafindo Persada.

      [5] Musfiqon. (2012). Pengembangan Media dan Sumber Pembelajaran. Jakarta: PT. Prestasi Pustakaraya.

      [6] Saddhono, K. (2018, March). Cultural and social change of foreign students in Indonesia: The influence of Javanese Culture in Teaching Indonesian to Speakers of Other Languages (TISOL). In IOP Conference Series: Earth and Environmental Science (Vol. 126, No. 1, p. 012091). IOP Publishing.

      [7] Daryanto. (2013). Media Pembelajaran: Peranannya Sangat Penting dalam Mencapai Tujuan Pembelajaran. Yogyakarta: Gava Media.

      [8] Saddhono, K., & Rohmadi, M. (2014). A sociolinguistics study on the use of the Javanese language in the learning process in primary schools in Surakarta, Central Java, Indonesia. International Education Studies, 7(6), 25.

      [9] Sadiman, Arief S., dkk. (2014) Media Pendidikan: Pengertian, Pengembangan, dan Pemanfaatannya. Jakarta: PT. RajaGrafindo Persada.

      [10] Saddhono, K., & Sulaksono, D. (2018, March). Indoglish as adaptation of english to Indonesian: change of society in big cities of Indonesia. In IOP Conference Series: Earth and Environmental Science (Vol. 126, No. 1, p. 012092). IOP Publishing.

  • Downloads

  • How to Cite

    Yudha Perdana, V., Suhita, R., Saddhono, K., Devilito, R., Muflikh Raharjo, Y., Wahyu Setyawan, B., Anindyarini, A., ., S., Suhita, D., Aziz, F., Kustriyono, E., Korniawan, R., Syahfitri, D., ., N., Ari Widiyatmoko, F., & Diana, P. Z. (2018). Optimization of Piwulang Text Learning by Using Media of Powerquiz Game. International Journal of Engineering & Technology, 7(3.4), 302-305. https://doi.org/10.14419/ijet.v7i3.4.20116

    Received date: 2018-09-23

    Accepted date: 2018-09-23