Adoption of Mobile Augmented Reality as a Campus Tour Application

  • Authors

    • Chairil Andri
    • Mohammed Hazim Alkawaz
    • Amira Bibo Sallow
    2018-10-02
    https://doi.org/10.14419/ijet.v7i4.11.20689
  • campus tour, augmented reality, mixed reality, mobile application, mobile devices.
  • Abstract

    Campus tours are among the opportunities for colleges and universities to show their environment, facilities and achievement to the visitors or prospective students. Along with the advancement technology of mobile devices, smartphone and tablet have created new possibilities for the institutions to create mobile application which is integrated with augmented reality to engage campus visitors in new and more intuitive ways. Augmented reality can superimpose a virtual object or information into real world environments. Many universities are utilizing this technology as a mobile campus touring application to make the visitors become familiar with the campus through the self-guided devices. This paper presents a survey of mobile campus tour application based augmented reality at various universities as well as the features of each application such as information about points of interest, location search, navigation, 3D campus building, campus events, ecological environment, virtual tour, and outdoor games.

     

  • References

    1. [1] T.-L. Chou and L.-J. ChanLin, "Augmented reality smartphone environment orientation application: A case study of the Fu-Jen University mobile campus touring system," Procedia-Social and Behavioral Sciences, 46, 410-416, 2012.

      [2] G. Nithin and R. S. Bhooshan, "ARTAR-Artistic Augmented Reality," Procedia Technology, 24, 1468-1474, 2016.

      [3] O. Jaeyong, S. Park, and O.-S. Kwon, "Advanced navigation aids system based on augmented reality," International Journal of e-Navigation and Maritime Economy, 5, 21-31, 2016.

      [4] M. Billinghurst, A. Clark, and G. Lee, "A survey of augmented reality," Foundations and Trends® in Human–Computer Interaction, 8, 73-272, 2015.

      [5] S. Siltanen, Theory and applications of marker-based augmented reality. VTT Technical Research Centre of Finland Ltd., 2012.

      [6] D. Amin and S. Govilkar, "Comparative study of augmented reality Sdk’s," International Journal on Computational Science and Applications, 5, 11-26, 2015.

      [7] S. Rose, D. Potter, and M. Newcombe, "Augmented Reality: A Review of available Augmented Reality packages and evaluation of their potential use in an educational context," 2010, https://ore.exeter.ac.uk/repository/bitstream/handle/10036/4049/Augmented-Reality-final.pdf?sequence=1.

      [8] E. CoÅŸkun, Making Augmented Reality Applications with Android NDK. 2013, https://www.slideshare.net/zilk/making-augmented-reality-applications-with-android-ndk-28065038.

      [9] Anymotion, What are augmented reality markers? 2018, https://anymotion.com/en/wissensgrundlagen/augmented-reality-marker.

      [10] S. Ćuković, M. Gattullo, F. Pankratz, G. Devedžić, E. Carrabba, and K. Baizid, "Marker based vs. natural feature tracking augmented reality visualization of the 3D foot phantom," 2015, https://s3.amazonaws.com/academia.edu.documents/41182468/5581de5c08ae6cf036c16fcb.pdf20160115-19908-cjd41t.pdf?AWSAccessKeyId=AKIAIWOWYYGZ2Y53UL3A&Expires=1534053330&Signature=2RKP1UcrikfvTnRRZL0TSjcGfcA%3D&response-content-disposition=inline%3B%20filename%3DMarker_Based_vs._Natural_Feature_Trackin.pdf.

      [11] M. Billinghurst, Mobile AR Lecture 2 - Technology. 2016, https://www.slideshare.net/marknb00/mobile-ar-lecture-2-technology.

      [12] L. Madden, Professional augmented reality browsers for smartphones: Programming for junaio, layar and wikitude. John Wiley and Sons, 2011.

      [13] M. Lowney and A. S. Raj, "Model based tracking for augmented reality on mobile devices," 2016, https://pdfs.semanticscholar.org/1e28/01377f69f75d5ed362ec3bcaa6e8673518f5.pdf.

      [14] T. Sielach, Hybrid tracking for augmented reality. Master thesis, University Klagenfurt, 2009.

      [15] S. Feiner, B. MacIntyre, T. Höllerer, and A. Webster, "A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment," Personal Technologies, 1, 208-217, 1997.

      [16] D. Schmalstieg and T. Hollerer, Augmented reality: Principles and practice. Addison-Wesley Professional, 2016.

      [17] D. Yu, J. S. Jin, S. Luo, W. Lai, and Q. Huang, "A useful visualization technique: A literature review for augmented reality and its application, limitation and future direction," in M. Huang, Q. Nguyen, & K. Zhang (Eds.), Visual Information Communication. Massachusetts: Springer, 2009, pp. 311-337.

      [18] B. A. Delail, L. Weruaga, and M. J. Zemerly, "CAViAR: Context aware visual indoor augmented reality for a university campus," Proceedings of the IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology, 2012, pp. 286-290.

      [19] L. Wong, "Mobile campus touring system based on AR and GPS: A case study of campus cultural activity," Proceedings of the 21st International Conference on Computers in Education, 2013, pp. 518-526.

      [20] Q. Yong-Xu, L. Jia-Min, Q. Hui, Y. Bo, and J. Chang-Xu, "Campus navigation system based on mobile augmented reality," Proceedings of the 6th International Conference on Intelligent Networks and Intelligent Systems, 2013, pp. 139-142.

      [21] J. T. Chao, L. Pan, and K. R. Parker, "Campus event app-new exploration for mobile augmented reality," Issues in Informing Science and Information Technology, 11, 1-11, 2014.

      [22] C. Low and Y. Lee, "Sunmap+: An intelligent location-based virtual indoor navigation system using augmented reality," International Conference on Frontiers of Communications, Networks and Applications, 2014, pp. 1-6.

      [23] D. Li, M.-C. Chuah, and L. Tian, "Lehigh explorer augmented campus tour (LACT)," Proceedings of the Workshop on Mobile Augmented Reality and Robotic Technology-Based Systems, 2014, pp. 15-16.

      [24] K.-M. Yu, J.-C. Chiu, M.-G. Lee, and S.-S. Chi, "A mobile application for an ecological campus navigation system using Augmented Reality," Proceedings of the 8th International Conference on Ubi-Media Computing, 2015, 2015, pp. 17-22.

      [25] F. D. Giraldo, E. Arango, C. D. Cruz, and C. C. Bernal, "Application of augmented reality and usability approaches for the implementation of an interactive tour applied at the University of Quindio," Proceedings of the IEEE 11th Colombian Computing Conference, 2016, pp. 1-8.

      [26] J. Garay-Cortes and A. Uribe-Quevedo, "Location-based augmented reality game to engage students in discovering institutional landmarks," Proceedings of the 7th International Conference on Information, Intelligence, Systems and Applications, 2016, pp. 1-4.

      [27] A. Iriarte-Solis, P. González-Villegas, R. Fuentes-Covarrubias, and G. Fuentes-Covarrubias, "Mobile Guide to Augmented Reality for Campus of the Autonomous University of Nayarit," Proceedings of the IEEE International Symposium on Mixed and Augmented Realit, 2016, pp. 1-4.

      [28] U. Özcan, A. Arslan, M. İlkyaz, and E. Karaarslan, "An augmented reality application for smart campus urbanization: MSKU campus prototype," Proceedings of the 5th International Istanbul Smart Grid and Cities Congress and Fair, 2017, pp. 100-104.

      [29] V. Kokorogianni, E. Papaioannou, and C. Kaklamanis, "MyARCampus: An augmented reality application for facilitating navigation in a university campus," Proceedings of the 4th International Conference on Education, Social Sciences and Humanities, 2017, pp. 49-58.

      [30] H. Alqahtani and M. Kavakli, "iMAP-CampUS: Developing an intelligent mobile augmented reality program on campus as a ubiquitous system," Proceedings of the 9th International Conference on Computer and Automation Engineering, 2017, pp. 1-5.

      [31] P. Contreras, D. Chimbo, A. Tello, and M. Espinoza, "Semantic Web and Augmented Reality for searching people, events and points of interest within of a University Campus," Proceedings of the 43th Latin American Computer Conference, 2017, pp. 1-10.

  • Downloads

  • How to Cite

    Andri, C., Hazim Alkawaz, M., & Bibo Sallow, A. (2018). Adoption of Mobile Augmented Reality as a Campus Tour Application. International Journal of Engineering & Technology, 7(4.11), 64-69. https://doi.org/10.14419/ijet.v7i4.11.20689

    Received date: 2018-10-01

    Accepted date: 2018-10-01

    Published date: 2018-10-02