Collaborative 3D Terrain Editing Application

 
 
 
  • Abstract
  • Keywords
  • References
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  • Abstract


    In 3D content creation, developing a terrain may be time consuming due to most of current 3D applications require a vast terrain. In this paper, we introduce a collaborative terrain editor that allows multiple users to collaborate in real time. The objective of the application is to increase the productivity in developing a vast terrain in 3D environment. The application is based on a client server architecture where each editor applications are connected to a single server that collects and distributes the editing process done by each user. We perform our test in a local area network environment with multiple clients connected to a server and observe the performance and the usability of the software. The test results show the system is capable to perform real-time collaborative terrain editing with insignificant delay. Moreover, most of our users agree that using the system may increase the speed in 3D terrain creation.

     


  • Keywords


    Collaborative Work, Computer Graphic, Client-Server Systems

  • References


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Article ID: 24075
 
DOI: 10.14419/ijet.v7i4.40.24075




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