Development of A Physical Simulation Game in Global Supply Chain Issues

  • Abstract
  • Keywords
  • References
  • PDF
  • Abstract

    Development of a physical simulation game is an interactive method that can be used in the theoretical understanding of the global supply chain management, for academicians and also for industry practitioners. In this study, there are three objectives to be achieved, namely to identify the importance of supply chain game in understanding the theory of global supply chain, to develop a supply chain game with physical simulation method and to identify the effectiveness of the game to understand the theory of global supply chain. A physical simulation game then was designed and conducted among a group of university students. To facilitate researchers to obtain information, a questionnaire survey conducted on the participants before and after the game. There are two purposes of this survey, which is carried out to determine the participants' understanding about the theory of global supply chains and to identify the effectiveness of this physical simulation game. Regarding on the survey results, nearly 50% mean average response of the participants increased significantly was recorded. It shows that there is an increase understanding of the students about the given theory throughout this physical simulation game.



  • Keywords

    Global supply chain management; physical simulation game; survey

  • References

      [1] Sparling D (2009), Simulations and supply chains: strategies for teaching supply chain management. Supply Chain Management 7, 334.

      [2] Vanany I & Syamil A (2016), Teaching Supply Chain Management Using an Innovative Practical Game. Int. J. Inf. Syst. Supply Chain Management 9, 82–99.

      [3] Bajak A (2014), Lectures Aren’t Just Boring, They’re Ineffective, Too, Study Finds. Science, accessed 12th May, 2015.

      [4] Craig DC, Extensible Hierarchical Object-Oriented Logic Simulation with an Adaptable Graphical User Interface. Memorial University of Newfoundland, (1996).

      [5] Dizikes P, The Beer Game. MIT Technology Review, (2013).

      [6] D’Atri A, From supply chains to supply networks: The Beer Game evolution, IFAC, (2009).

      [7] Dhumal P, Sundararaghavan PS and Nandkeolyar U (2008), Cola-Game: An Innovative Approach to Teaching Inventory Management in a Supply Chain. Decision Sciences Journal of Innovative Education. 6, 265–285.

      [8] Alex CM (2011), Measuring Knowledge, Attitudes China and Global Markets : and Behaviours Concerning Copper Supply Chain Sustainable Sustainable Development Among Development Tenth Grade Students in Manitoba. International Institute for Sustainable Development. 15, 9-40.

      [9] Sloman J, The International Trade. University of the West of England: The Economics Network, 2002.

      [10] Yann T, 5 Advantages of Using Games for Learning, E-learning Industry, (2016).




Article ID: 24891
DOI: 10.14419/ijet.v8i1.2.24891

Copyright © 2012-2015 Science Publishing Corporation Inc. All rights reserved.