Incorporating Augmented Reality into Natural Science Study for 3rd Grade Elementary School Students

  • Abstract
  • Keywords
  • References
  • PDF
  • Abstract

    Augmented Reality is a technology that construct an interface in which 3D virtual objects are apparently put into the real world. Now research about Augmented Reality are growing rapidly. Utilizing Augmented Reality to improve learning and increase knowledge is one way to increase students' interest in learning. In our research, an augmented reality application is built using Blender, Unity and Vuvoria through ADDIE analysis and design model. This application is intended to facilitate teachers and students in teaching and learning Natural Science for 3rd grade elementary school, more specifically in “Plant and Animal Introduction” chapter. By scanning the marker on the book, this application is capable of displaying animated 3D objects that can be viewed from all sides. This application also features real-life-like animal-sound and facilitate object zoom in - zoom out. Our test shows that this application is welcomed by students and teachers alike and as a supplement to enhance Natural Science Study learning experience.



  • Keywords

    Augmented Reality, Unity, 3D, Android.

  • References

      [1] Azuma, Ronald T, A survey of Augmented Reality, Presence 6.4, 1997.

      [2] R.M. Branch, Instructional Design: The ADDIE Approach, Springer, 1979.

      [3] Speerman Roberts, Information System: Now and Tomorrow. Chicago: Adventure Press, 2009.

      [4] H. Wu, S. Lee, H. Chang and J. Liang, "Current status, opportunities and challenges of augmented reality in education", Computers & Education, vol. 62, pp. 41-49, 2013.

      [5] I. Radu, "Augmented reality in education: a meta-review and cross-media analysis", Personal and Ubiquitous Computing, vol. 18, no. 6, pp. 1533-1543, 2014.

      [6] Phon DN, Ali MB, Halim ND. Collaborative augmented reality in education: a review. InTeaching and Learning in Computing and Engineering (LaTiCE), 2014 International Conference on 2014 Apr 11 (pp. 78-83). IEEE.

      [7] Sylva, R., et al. Introduction Blender 3D. Brazil : Design 3D, 2010.

      [8] Roedvan, Rickman, Unity Tutorial Game Engine, Bandung : Informatika, 2014.

      [9] Binanto, Iwan, Multimedia Digital Dasar Teori dan Pengembangannya, Yogyakarta: ANDI, 2010.

      [10] Nazaruddin, Safaat H, Android : Pemrograman Aplikasi Mobile Smartphone dan Tablet PC Berbasis Android, Bandung : Informatika, 2011.

      [11] R.Lyu, Michael, Digital Interactive Game Interface Table Apps. Hongkong: Chinese University of Hongkong, 2012.

      [12] Komputer Wahana, Pengelolaan Audio Digital dengan Adobe Audition 3.0, Semarang: ANDI, 2009

      [13] Widianti, Sri, Pengantar Basis Data, Jakarta : Fajar, 2000.

      [14] Priyono, Titik , Ilmu Pengetahuan Alam 3 Untuk SD dan MI Kelas III, Jakarta : Pusat Pembukuan Departemen Pendidikan Nasional, 2008.

      [15] Widianti, Sri, Pengantar Basis Data, Jakarta : Fajar, 2000.




Article ID: 26404
DOI: 10.14419/ijet.v8i1.9.26404

Copyright © 2012-2015 Science Publishing Corporation Inc. All rights reserved.