., Janssen; RUSLI, Andre; IRMINA PRASETIYOWATI, Maria. Gamifying Student Routines to Improve Campus Experience Through Mobile Application in Indonesia. International Journal of Engineering & Technology, [S. l.], v. 7, n. 4.40, p. 85–89, 2018. DOI: 10.14419/ijet.v7i4.40.24081. Disponível em: https://sciencepubco.com/index.php/ijet/article/view/24081.. Acesso em: 25 nov. 2024.