OKTAVIATI, Risna; AMRIL JAHARADAK, Adam. The Impact of Using Gamification in Learning Computer Science for Students in University. International Journal of Engineering & Technology, [S. l.], v. 7, n. 4.11, p. 121–125, 2018. DOI: 10.14419/ijet.v7i4.11.20786. Disponível em: https://sciencepubco.com/index.php/ijet/article/view/20786.. Acesso em: 3 may. 2024.